word nice, its definitely good to have big area maps with lots of open space to move and not get stuck when running the zeds, also little map props and detail stuff can be an issue if it makes back peddling an issue, although if theres enough space for that and the prop details its fine cuz pretty looking maps are always good too
mainly smooth running maps tho, where you dont get fps lag in certain areas or the tree models or something are bugged, then just as long as the bots run around the areas fine and theres not a weird corner they just run away from cuz the .nav grid is screwed, it should work fine
mainly smooth running maps tho, where you dont get fps lag in certain areas or the tree models or something are bugged, then just as long as the bots run around the areas fine and theres not a weird corner they just run away from cuz the .nav grid is screwed, it should work fine