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ZombieHeLL RPG Updates

HADES

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Zombies:
I has been brought to my attention (by Skiddy) that the number of zombies is a bit low. I've decided to increase the number of zombies on each day by 15 zombies or so.

Ninja:

I've increased the number of knives the lower level ninja's get and slightly lowered the number of knives higher ninja's get - which is basically irrelevant as that number is high as is.

I've also increased the damage the ninja does for all levels.

If you have any other suggestions, please post them here. Few other improvements are in the works.
 

HADES

Vanguard
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Morlocks (Day 16):

I have increased the zombies health by 100 points.
 

HADES

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Due to my mistake, the server was down yesterday. I've correct the mistake and everything should now work fine.
 

HADES

Vanguard
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First Spawn:

Players joining the server for the first time will now be spawned into the game in 60 seconds.
 

1* Secret

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The ninja class needs to be removed altogether. Too powerful. Even a low level ninja can defeat the entire game. I won't even play if someone is running ninja class.
 

Tom Da Bomb

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o right once your a certain level your invincible basicly as long as your not sloppy, id like to keep it personally cuz it is fun to use if your not sitting in a corner in the T spawn and your actually helping your team with it, we just need to try and find a balance where the ninja heals when knifing but not too much so you can still be overpowered by multiple zombies attacking to take a total dmg and die cuz you cant heal faster than they are knifing you

but the part that makes it not fun for other players tho is when ppl go right into spawn and knife in the corner with their ninja, which is annoying when players try to do that with any class while other ppl are trying to run around working together and shoot, we'll still go over it tho and see if theres something we can do or change but im not sure cuz of the way it works in Source so no promises
 
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